|
|
|
New information per work package |
|
|
|
|
The MIRROR website now has per work package a description, updates and a list of deliverables. |
|
Two new deliverables available! |
|
|
|
|
On our renewed website you can find short information on every deliverable (editors, summary) that is available for downloading.
From our WP1 there are two new deliverables available:
D 1.2 Report on User Studies and D 1.3 Scenarios and requirements |
|
Social media and dementia care in Norway |
|
|
|
|
Social media usage found helpful to support communication between carers, residents and next of kin. More information in the livework article. |
|
Call for Papers i-KNOW – 12th International Conference on Knowledge Management and Knowledge Technologies 5–7 September 2012, Graz, Austria http://www.i-know.at/ |
|
Microblogging in a Care Home Context |
|
|
|
|
In MIRROR we support more reflective observations by care staff through the use of microblogging – in essence each member of care staff posts each observation in real-time using a microblogging tool. Here we describe the tools and approach applied in the first year of the project. We then outline our plan for a longer and wider trial scheduled for early 2012.

|
|
MIRROR video on our serious games about complex dialogues |
|
|
|
MIRROR video with 180 visualisations!!
http://www.youtube.com/watch?v=jwZJtN5Rl1M
Imaginary (WP7 Creative Learning with Games) developed two serious games about complex dialogues: ‘CLinIC’ and ‘Think better CARE’. ‘CLinIC’ is a serious game focusing on difficult dialogues between nursing staff and patients, while ‘Think better CARE’ is about care staff and resident. During the game, users have several options of action that will allow the assessment of different parameters (“patient/resident satisfaction”, “quality of communication”, “relationship with the patient/resident” and “time management”) behind the screen. After playing users will have to do a self-evaluation, based on these pre-defined parameters to state how they think they have performed. Furthermore a feedback based on the same parameters comes then from the system and a graph comparing the two is displayed. Finally, in order to be able to better reflect on the differences and on the experience, users will be able to review the dialogues, where the thoughts of the counterpart are shown as well (these are not displayed while playing the game). If you want to see the video of these serious games on youtube, just click here: http://www.youtube.com/watch?v=jwZJtN5Rl1M For further information please contact:
This e-mail address is being protected from spambots. You need JavaScript enabled to view it
|
|
Upcoming seminar Creativity to Design and Support Care for People with Dementia |
|
|
|
|
Neil Malden will be giving a public seminar on behalf of the Centre for Creativity in Professional Practice at City University London on 31st January 2012.
"Creativity to Design and Support Care for People with Dementia." Creativity techniques and software support tools have the potential to be applied successfully to a wide range of problems. In the EU-funded FP7 Mirror project we are working with the UK Registered Nursing Home Association to apply creativity to the design and delivery of new tools to improve the care for people with dementia. Our focus has been to support the care staff in residential homes. This seminar will report two uses of creativity in this domain. The first is the use of creativity techniques such as improvisation and role play to engage and empower care staff in the design of new mobile technologies and apps that can improve their care of residents. The second is the design and implementation of a new mobile app intended to support care staff to think creatively to overcome challenging situations. Care staff can use the app to generate more novel, person-centred resolutions to these situations based on different creativity techniques that it supports. The seminar will also describe how this creativity support app can be used along side other tools also under development, such as a life history app and digital rummage box running on portable tablets.
More details will be at: http://creativity.city.ac.uk |
|
Interesting paper on reflective business process management |
|
|
|
|
At the Hawaii International conference on system sciences (HICCS-45) from 4-7 January 2012, Silke Balzert (DFKI) will present the paper 'A Framework for Reflective Business Process Management' in the Knowledge Systems track (Minitrack: Integrating Knowledge and Learning Processes). Authors of this paper are Silke Balzert, Peter Fettke and Peter Loos. The paper was developed out of the MIRROR “Organisational Learning and Intelligence” workpackage (WP8) and is nominated for the best paper award! |
|
Deliverables first Mirror year now available! |
|
|
|
|
In our section Deliverables we have listed all the deliverables that are now available for downloading. Please check here! |
|
MIRROR at the First Quantified Self Europe Conference |
|
|
|
|
The first Quantified Self Europe Conference took place in Amsterdam on 26th and 27th October. There were lots of users and tool makers interested in self-tracking systems, who were willing to gather, inspire and share their projects. Verónica Rivera-Pelayo was invited to present the approaches to capturing emotions at work from the MIRROR Project.

There were participants from the United States and Europe, both from academic and business fields. Lots of participants could share their projects in Show&Tell Talks or in Breakout sessions. In our session, we presented the MIRROR Project and the apps we are developing to track emotions in different work settings (you can find the slides here). Afterwards, there was an interesting discussion with the participants about the challenges that we are facing by introducing emotions' tracking at work and the benefits that this would bring.

One of the most interesting big discussions was how can we spread out QS approaches and show to other people the benefits that tracking data offers. |
|
|
<< Start < prev 1 2 3 4 next > End >>
|
|
Page 1 of 4 |