Showroom apps
CLinIC serious game PDF Print E-mail

CLinIC is a serious game focusing on difficult dialogues between nursing staff and patients. During the game, users have several options of action that will allow the assessment of the parameters “patient satisfaction”, “quality of communication”, “relationship with the patient” and “time management” behind the screen.

 In this game, there are different elements which facilitate the reflective process:

  • through feedbacks, users can check their behaviour during the game experience and reflect on it ;
  • with self-evaluation processes users are motivated to reflect on their actions and reactions during the game;
  • the possibility to see the thoughts of the counterpart allows users to compare different points of view;
  • through several data, e.g. coming from the mood map, users can check their behaviour and reflect on it;
  • final reports facilitate users to reflect on the whole experience they had during the game

 

Link to the video on CLinIC

Link to the CLinIC flyer (pdf)

 

Quotes from testbed partners or other testers/users:

“…I was really involved while playing the game…” user
“…great experience!..” user

 

Testversion of the ClinIC serious game:

Please contact This e-mail address is being protected from spambots. You need JavaScript enabled to view it (Imaginary) for a login and password. Location of CLinIC testversion.

 

How does it work:

During the game, players have several options of action: the decisions in each step will determine the next step! 

Whenever users feel is relevant, they have the possibility to record their emotional state through a so called “mood map” based on the ‘Circumplex model of affect’ (Russel, 1989).


After playing users will have to do a self-evaluation, based on pre-defined parameters to state how they think they have performed. 


Furthermore a feedback based on the same parameters comes then from the system and a graph comparing the two is displayed.


Finally, in order to be able to better reflect on the differences and on the experience, users will be able to review the dialogues, where the thoughts of the counterpart are shown as well (these are not displayed while playing the game).